The denizens of Ten-Towns - ten settlements clustered around the lakes at the center of the Dale, nestled between the Spine of the World and the Great Glacier - grow increasingly desperate for a spring which never comes. Icewind Dale: Rime of the Frostmaiden | $34.99 on Amazon US / 35.19 on Amazon UK The next D&D storyline (advancing players from level 1-12) takes us to the frozen north of the Forgotten. Read on to learn about the ways this book gives you the tools to make your own eerie destiny, and for tips about exciting character concepts you can bring to the eternal night of Icewind Dale! An archaeologist searching for lost civilizations. Beneath the unyielding night sky, you stand before a towering glacier and recite an ancient rhyme, causing a crack to form in the great wall of ice. Free shipping for many products! Your character needs either a drive to protect the wildlife or the people of Icewind Dale, or some spiritual motivation to keep the Frostmaiden in check! Maybe I'll run a second game. If the DM allows it and the UA is still available by that point, I'd go with fey wanderer as the subclass for a bit of a change. The simple truth is that your character can be fun to play no matter what class you choose, especially if you create a character with a fun-to-play personality and engaging story ties to the world and the other characters. Which has a character hook for every background included in the Players Handbook, like some popular choices. Now, Pirate Cannibal: is a genuinely dark secret to seed the location of the loot-laden Dark Duchess pirate ship in chapter 2! Like others on this list, players likely won't be able to use their characters fromRime of the Frostmaiden. They dont need to be best friends, or even long-time traveling companions, but giving them a scene to meet and introduce themselves before they find a quest dropped in their laps will give all of the players a moment to acclimate to their friends brand-new characters. From an optimization perspective, water genasi, hill dwarves, and lizardfolk will all do well because they get bonuses to constitution and wisdom! WARNING: The following article contains spoilers for the latest Dungeons & Dragons book, Icewind Dale: Rime of the Frostmaiden, available now from Wizards of the Coast. They would have came across a circle of druids who took him in, restored balance to his mental state, and taught him how to bond deeply with nature (becoming a druid). 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While that adventure is sure to occupygroups for several months, all good adventures eventually come to an end, leaving a question as to just what the party should do next. Character Ideas for Icewind Dale: Rime of the Frostmaiden. (ranger/rogue with natural explorer and expertise), Or perhaps a goliath with a bit of frost giant blood intheir veins, who grew up on hunting in the spine of the world? Terrain: coastal, tundra, mountains, ice floe / glacier. Icewind Dale has become trapped in a perpetual winter. I think if I were to play it, I would play a character who almost became a warlock, attempting to make a pact with an otherworldly creature, but eventually backed away after having a life-scarring life experience, probably related to the patron (Haven't decided what the patron would be yet, maybe Auril). Sage is the third background I was going to mention in the video. The weather would need to be clear for the moon and aurora light to be of any use, and this way blizzards and other weather effects can have even more impact if they prevent what little light is available. That said, there's an argument to be made for dim light during the aurora and maybe even full moons as well. Martials will need a magic weapon if they want to have any chance of affecting the (not Auril) endgame boss. Seriously, the amount of ideas Ive gleaned from your posts has been valuable. What kind of character will you make for this adventure? But that's another topic. Alright, so thats my top 5 tips for DMs looking to run Icewind Dale: Rime of the Frostmaiden. and the goliaths of Icewind Dale can point to the entrance to Ythryn in the Reghed Glacier. Here they will spend the first 34 levels handling minor quests and visiting various towns and other locations before the adventure becomes more linear in the later chapters. Thats why I suggest taking the time to plan out a loose structure for the first chapters. Icewind Dale: Rime of the Frostmaiden is a tale of dark terror that revisits the forlorn, flickering candlelight of Ten-Towns and the many bone-chilling locations that surround it. This site works best with JavaScript enabled. Dungeons & Dragons, D&D, their respective logos, and all Wizards titles and characters are property of Wizards of the Coast LLC in the U.S.A. and other countries. As an example, I recently created a Shifter Ranger with the Fisher background. And a little bit of Alien (the movie Alien). Icewind Dale: Rime of the Frostmaiden is the next Dungeons & Dragons storyline, taking adventurers and Dungeon Masters to the frigid north and one of the most notable locales in all of the. Please let us know if you have any questions or need any help! Maybe dim? Brave the frozen North of Faerun in this Dungeons & Dragons adventure for characters level 1-12. Thus far in the Icewind Dale DM guide series, weve learned that your player characters need their own motivation to save Ten Towns, and that the wilderness of Icewind Dale is rough! Doing this both gives us a clear understanding of what Auril wants and ties her closer to the other two main storylines in the adventure. Thank you for reading, and consider checking out the video or the summary pdf versions of these guides mentioned at the top of the post :) Keep building! Owlbear Whisperer: is what every player character wants, so I say, give it freely! I suppose you would burn through those points quick if a blizzard rolled on, that could be a fun thing though, to have to think about saving those points for the weather. Beneath the unyielding night sky, you stand before a towering glacier and recite an ancient rhyme, causing a crack to form in . (Though perhaps not great for party unity.). Rime of the Frostmaiden is optimized for 4-6 characters starting at level 1, but this is all flexible. Ill mostly be playing with 2 PCs and 0 sidekicks, though for one-on-one games, I recommend including a ranger, healer, or animal sidekick. Tundra Storm Herald isn't a bad idea either. Weigh the pros and cons with your group and decide whats best for you! Question though. Clerics of the light gods Lathander and Amaunator will almost always find a warm welcome in Ten-Towns, and their fiery magic will certainly aid them in the icy wastes. This seems to be the best fit both when looking at the difficulty of the different quests, but also when considering that Caer-Konig and Easthaven will quickly lead the characters toward Sunblight, which you probably dont want to happen too early. Shadow Sorcerer - you know what? Hjolgram the dwarf bard had inadvertently trigged a dangerous magic item, which then promptly incinerated him and mortally irradiated Madoc the ranger and Omm the tiefling sorcerer. 5th Edition - Icewind Dale - Rime of the Frostmaiden. So you could make the assassin an important NPC, or even another character in the party playing a long-con! Beast Barbarian - don't run from the monsters in the woodsBE the monster in the woods. You can find him on Twitter @LD_Nolan. On the other hand, some groups are perfectly happy to create their characters in isolation, and then have their first meeting be when the adventure begins. Starting at 6th level, when you cast a spell that deals damage of the type associated with your draconic ancestry, you can add your Charisma modifier to one damage roll of that spell. Icewind Dale: Rime of the Frostmaidenis an epic adventure that takes players from levels1-12 as they attempt to stop the deity Auril, who has kept the titular region in a state of everlasting night for over two years. icewind dale: D&d beyond aims to enhance the dungeons & dragons experience by making game management easier by putting all of the game information you need to tell fantastic stories with your friends into a digital format, eliminating . Icewind Dale: Rime of the Frostmaiden begins shipping on Sept. 15. Thanks for the reminder about that point, much appreciated. 2023 Wizards. Please enable JavaScript to get the best experience from this site. Im a new DM (only run a couple of oneshots) and I really appreciate the guidance youve offered so I can make it a great game for my players. Regarding the players and their characters whys, I suggest that you have a session 0 with the players, where you give a bit of background information about the adventure (its set in Icewind Dale, which has been cursed with wintery darkness, etc.) Investigation with the possibility of one very deadly encounter. If you want your secret to be dark and sinister but you draw the Drizzt Fan secret, you might not have much fun; likewise, if you dont want to carry too much of an emotional burden this game but you draw the Slaad Host secret, you might suddenly have more burden than you bargained for. Funny you should should ask! I would call it dim. Maybe Goblin or Orc because those are fairly common enemies? Whereas I think outlanders should see the Frostmaidens Rime as a perversion of nature, and be driven to stop it! I also think Path of the Beast might be a good choice, but it will depend on whatever the final form of that subclass is. ISBN-13: 978--7869-6698-1. 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